This chapter considers how the interactive and social nature of massively multiplayer online games (MMOGs) presents challenges to systems of organisation, control, and regulation used for more conventional media products. It examines how the interactive structures of games cast players as producers of content, not merely consumers. This productive role creates a distributed production network that challenges the ideas of authorship which underpin copyright and intellectual property. The role of the publishers is shown to encompass community as well as intellectual property management. The communities generated within these games are a key source of economic benefit to the publishers. The contract that determines the conditions of access and...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Copyright Jason Rutter 2009: The Digiplay Initiative.Computer games present challenges to intellectu...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This chapter considers how the interactive and social nature of massively multiplayer online games (...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This article explores governance and control in Massively Multiplayer Online Games (MMOGs). It exami...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Copyright Jason Rutter 2009: The Digiplay Initiative.Computer games present challenges to intellectu...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This paper examines how the production of interactive, co-creative softwares such as multiplayer onl...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This article considers the current licensing regime used to control the exploitation of copyright pr...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...